How to breed Fuack
- 46 verified parent combinations
- Breeding rank 2980
- Paldeck #5
Best early-game combo
Gumoss + Sparkit uses the two most common parents on this list, so it is usually the cheapest route to Fuack.
Breeding tree
All 46 parent combinations
Of the 46 pairs that produce Fuack, filter this list down to the ones you can make right now or sort it to find the cheapest route.
All 46 parent pairs are listed below.
Fuack breeding steps
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1. Build a Breeding Farm
A Breeding Farm with Cake in a nearby chest is the whole setup. The 46 parent pairs on this page are the input: check them against your Palbox before you spend Cake on a wild Pal.
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2. Assign the two parents
Assign Gumoss and Sparkit, one of each gender. The pairing is what matters rather than which side each of them sits on: swap them and Fuack still hatches, unless the pair happens to be the one gendered special combination.
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3. Collect and incubate the egg
Move the egg to an Egg Incubator and wait it out. Fuack comes in a Damp Egg, whoever its parents were.
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4. Repeat for passives
Keep the pair in the farm and the passives reroll from egg to egg; Fuack keeps hatching, only the passives and the stat growth change.
Fuack breeding FAQ
- What are Fuack's breeding combinations?
- Fuack is breedable. The calculator lists 46 valid combinations, including Gumoss + Sparkit.
- What is Fuack's breeding rank?
- Fuack sits at breeding rank 2980, in the upper third of the 20–3,100 range. The game averages the two parents' hidden ranks as floor((rank A + rank B + 1) / 2) and hatches the breedable Pal nearest that number, which is how the pairs listed below reach Fuack.
- Which base jobs does Fuack cover?
- Its strongest job is watering at level 1, and it is a standard Pal at Paldeck #5.
- Do cakes affect Fuack breeding results?
- No, not for a normal hatch, and Fuack still arrives in a Damp Egg. The species comes from the two parents' ranks, or from the fixed-combination list if the pair is on it, so the Cake you feed them is beside the point for Fuack. Rank 2980 is what decides the child here; the advanced recipes only change what comes with the hatch: egg count, stat growth, passive inheritance, and two of them also improve the mutation roll.